From: Fabio Lagalla Date: Thu, 28 Jan 2021 16:06:12 +0000 (+0100) Subject: gskglshaderbuilder: bind correct uv location X-Git-Tag: archive/raspbian/4.4.1+ds1-2+rpi1~1^2~83^2^2~471^2 X-Git-Url: https://dgit.raspbian.org/%22http://www.example.com/cgi/success//%22http:/www.example.com/cgi/success/?a=commitdiff_plain;h=d83502d054febfe4e143b6e6406ca27aef225b9c;p=gtk4.git gskglshaderbuilder: bind correct uv location --- diff --git a/gsk/gl/gskglshaderbuilder.c b/gsk/gl/gskglshaderbuilder.c index 6c1c271ffc..7e47fbd702 100644 --- a/gsk/gl/gskglshaderbuilder.c +++ b/gsk/gl/gskglshaderbuilder.c @@ -230,7 +230,7 @@ gsk_gl_shader_builder_create_program (GskGLShaderBuilder *self, glAttachShader (program_id, vertex_id); glAttachShader (program_id, fragment_id); glBindAttribLocation (program_id, 0, "aPosition"); - glBindAttribLocation (program_id, 1, "vUv"); + glBindAttribLocation (program_id, 1, "aUv"); glLinkProgram (program_id); glDetachShader (program_id, vertex_id); glDetachShader (program_id, fragment_id);